Sunday, September 25, 2011

Weapon Ratings

This is an assessment of the roles and values of the current weapon designs. Weapons have traits rated from 1 to 3, with 3 meaning a weapon is most useful when used for that purpose.


Boomerang Shield:

3 Kill Player
2 Kill Turret
3 Survival
1 Tile Gain
1 Negate Enemy Gains


Dash Trap:

2 Kill Player
2 Kill Turret
2 Survival
2 Tile Gain
2 Negate Enemy Gains


Ground Worm:

1 Kill Player
3 Kill Turret
1 Survival
3 Tile Gain
3 Negate Enemy Gains


Hijack:

1 Kill Player
3 Kill Turret
1 Survival
2 Tile Gain
3 Negate Enemy Gains


Auto Turret:

1 Kill Player
1 Kill Turret
1 Survival
3 Tile Gain
3 Negate Enemy Gains


Stealth Slash:

2 Kill Player
3 Kill Turret
3 Survival
1 Tile Gain
3 Negate Enemy Gains

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