This is an assessment of the roles and values of the current weapon designs. Weapons have traits rated from 1 to 3, with 3 meaning a weapon is most useful when used for that purpose.
Boomerang Shield:
3 Kill Player
2 Kill Turret
3 Survival
1 Tile Gain
1 Negate Enemy Gains
Dash Trap:
2 Kill Player
2 Kill Turret
2 Survival
2 Tile Gain
2 Negate Enemy Gains
Ground Worm:
1 Kill Player
3 Kill Turret
1 Survival
3 Tile Gain
3 Negate Enemy Gains
Hijack:
1 Kill Player
3 Kill Turret
1 Survival
2 Tile Gain
3 Negate Enemy Gains
Auto Turret:
1 Kill Player
1 Kill Turret
1 Survival
3 Tile Gain
3 Negate Enemy Gains
Stealth Slash:
2 Kill Player
3 Kill Turret
3 Survival
1 Tile Gain
3 Negate Enemy Gains
Boomerang Shield:
3 Kill Player
2 Kill Turret
3 Survival
1 Tile Gain
1 Negate Enemy Gains
Dash Trap:
2 Kill Player
2 Kill Turret
2 Survival
2 Tile Gain
2 Negate Enemy Gains
Ground Worm:
1 Kill Player
3 Kill Turret
1 Survival
3 Tile Gain
3 Negate Enemy Gains
Hijack:
1 Kill Player
3 Kill Turret
1 Survival
2 Tile Gain
3 Negate Enemy Gains
Auto Turret:
1 Kill Player
1 Kill Turret
1 Survival
3 Tile Gain
3 Negate Enemy Gains
Stealth Slash:
2 Kill Player
3 Kill Turret
3 Survival
1 Tile Gain
3 Negate Enemy Gains
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