This pickup weapon allows the user to rapidly dash forward in straight line while leaving harmful traps in a trail.
- Upon activation, the user dashes forward in a straight line for moment, with no steering control during the dash
- The dash ends after a short time duration or when the player collides with an obstacle like a wall, level edge, or player, or turret
- The player may be struck by projectiles and explosions during the dash, but this does not disrupt the dash unless they kill the player
- During the dash, the player may attack and claim tiles as normal, with the added speed making it easier to gain highlight tiles by movement
- The dash speed may be faster than many of the game's projectiles
- For every given number of units of distance traveled during the dash, the player creates an energy trap behind him, building a trail of traps in a line over the course of the dash
- The traps are floating orbs of energy that do not collide with or harm the player that created them, but damage enemies that collide with them
- Traps are colored to represent the player who owns them
- The traps also do not collide with, harm, or get harmed by the player's attacks
- After damaging an enemy, a given trap dissipates
- If a trap exists for a time without damaging an enemy, it selects the location of the nearest valid enemy, and flies toward that location as a projectile
- The traps only select a target location at the moment they change from trap to projectile mode, and do not change targets or flight direction after beginning flight
- The traps have no range limit for targeting, and have sufficient flight speed and duration to reach anywhere on the map
- The traps will not target anything that has too great of an elevation difference from them, such as enemies on a higher or lower floor of the map
- The traps prioritize targets in order of nearest to farthest enemy player, and then nearest to farthest enemy turret
- Whether in trap or projectile mode, the traps will deal damage to enemies they collide with and claim a tile upon which a struck target is standing
- A collision in trap mode deals far more damage than a collision in projectile mode
- Traps may be damaged in either trap or projectile mode, and lose a percentage of their remaining health when entering projectile mode
- The enhanced version of this attack grants the user invulnerability to damage and negative effects during the dash, and deals damage to any damageable object collided with, along with significant knockback
- The enhanced dash will destroy any turret it collides with
- The traps created by the enhanced dash gain an explosion radius on impact, whether in trap or projectile mode, and the explosion claims tiles within that radius
- The role of the dash trap is to allow a quick evasive or escape move combined with an attack that forces the enemy to be more defensive, while also helping the player build up a highlighted tile trail (combining this with the primary activation of stealth slash can be a very good way to highlight a trail)
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