As Tony wrote in his email, we now have a new win condition for the game:
- The player with the most tiles by the a certain time no longer wins
- Players gain points per unit time for each tile they currently own
- When a player reaches target point total, this activates the endgame mode
- Each player's progress toward reaching the point total is displayed in a meter that fills up
- The first player to reach the target point total gains a super-mode with increased abilities
- Super-mode abilities may include:
--- no ammo cost for any attacks
--- increased movement speed
--- increased fire rate
--- increased damage
--- quicker activation time for healing
--- a more devastating replacement for the main weapon
--- a particle effect aura around the character
- It is possible for multiple players to be the first to reach the point total and activate the super-mode
- After the endgame is activated by the first player to reach the point total, players stop gaining points from tiles and cannot attain super-mode
- During the endgame, death is permanent, the goal is killing, and the victor is the last player left alive
- It is possible for a player to be victor without gaining the super-mode from reaching the point total first, but this should be very difficult since players with super-mode have significant combat advantages.
- When a player gains super-mode, the game freezes for a moment while the camera zooms in for a closer view of the super character in an animation that shows the transition to super-mode. If multiple players gain the super-mode at this point, then they animate one at a time and the camera zooms to them one at a time. During this transition sequence, players have no control over the characters, and both characters and any attack effects are frozen. After all the animations end, the camera returns to normal, and normal character control and weapon effects resume.
No comments:
Post a Comment