Monday, July 18, 2011

On Weapon Design

Since we're starting to look at weapon designs, I think it'll be beneficial to list weapon properties and considerations to facilitate the design process. This is by no means an exhaustive list, so if there's something missing, then it's a good idea to respond with a comment.

Properties
  • rate of fire
  • # of bullets
  • speed of bullets
  • spread of bullets
  • collision volume(s)/area/locality or other requisites for triggering the bullet impact
  • area/locality/time or other requisites for receiving the bullet impact
  • potential/possible effects of the bullet impact (e.g., damage, slow-down, stun, flinch, push-back, knock-back, etc.), based on some requisite conditions

Possibly Relevant Questions
  • How does this incorporate or extend the importance of highlighted tiles? (Note - currently, highlighted tiles provides a speed boost, but it certainly can be changed to include other benefits/disadvantages)
  • How does this contribute to the importance of spatial awareness?
  • How does this complement/contrast with other weapons or concepts in the game?
  • What are some ways to avoid/dodge/negate/counter this attack? (Note - 'avoid' refers to being in a position that can not be impacted by the attack)
  • What are some interesting ways to utilize the attack?

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