Properties
- rate of fire
- # of bullets
- speed of bullets
- spread of bullets
- collision volume(s)/area/locality or other requisites for triggering the bullet impact
- area/locality/time or other requisites for receiving the bullet impact
- potential/possible effects of the bullet impact (e.g., damage, slow-down, stun, flinch, push-back, knock-back, etc.), based on some requisite conditions
Possibly Relevant Questions
- How does this incorporate or extend the importance of highlighted tiles? (Note - currently, highlighted tiles provides a speed boost, but it certainly can be changed to include other benefits/disadvantages)
- How does this contribute to the importance of spatial awareness?
- How does this complement/contrast with other weapons or concepts in the game?
- What are some ways to avoid/dodge/negate/counter this attack? (Note - 'avoid' refers to being in a position that can not be impacted by the attack)
- What are some interesting ways to utilize the attack?
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